Horror media has been around since the1800s. From Mary Shelly’s Frankenstein, to the 70’s The Exorcist and Stephen King’s 90s miniseries It, but it changed forever with the introduction of the world wide web.
The internet opens a door to artistic creators, to create things without limits. This includes posting teasers on upcoming projects on YouTube and using streams to market their horror games without the aid of big companies and posting information on social media. With all that freedom, this creepy and terrifying content is more accessible to younger viewers on the internet.
Internet vs. Childhood
With most of us owning phones, computers, laptops, etc., this raises the question of where we are exposed to internet without restraints. Freshmen Angie Jarquin and junior Melani Garcia were exposed to the internet without supervision seeing subject matter that wasn’t suitable for younger viewers.
This caused them to be either become desensitized towards gore and violences in Angie’s case. However, in Melani case, her personality formed through the media they consume, instead of personal experience.
On the other hand, senior Jancarlos Alvarado said, “Being exposed to the internet didn’t heavily affect me as a kid as my family had already taught me the dangers and what kinds of media not to consume.”
What did you like and dislike about horror media?
To add to the rise of horror content during the 2010’s, “Five Nights at Freddy’s or (FNAF)”, a horror game franchise that was release in 2014 and had spin off series all the way to 2023. Then “Don’t Hug me I’m Scared”, a horror comedy originally released on YouTube during 2011. And much more soon after, like Doki Doki Literature Club, a psychological horror game.
Junior Mauricio Soza was exposed to all the media previously mentioned. However, FNAF was the one he was most familiar with. “I was terrified of it when I was younger,” he said. “When I got older, I began to fully appreciate it more.”
Something similar happened to junior Sofia Herrera. “Doki Doki Literature Club and FNAF were her first introduction to media that had a deeper meaning. Sofia was exposed to YouTubers like Markiplier and GAME THEORY. She also shared these videos with friends and family.
Being exposed to horror media when they were younger left an impact on them, either becoming interested in the material with its story and messages or its engaging aspect of terror. However not everyone had this nostalgic likeness for horror games and shows. Samantha Manzano, a 12th grader, said, “I didn’t really play horror games. I also didn’t like how creepy some videos were.”
I was exposed to horror content like games and shows through YouTube videos on my own time. I ask if it was similar for other MHS students. Most of these games have been shown by channels such as those that reviewed or played these games, providing a less scary experience for younger viewers with dramatic expressions and reactions.
Walter Arias • Jul 18, 2024 at 10:21 pm
The early ages of the internet were filled with horror that purely existed to be shock horror and nothing else. The most common form of this came in the bait-and-switch websites. With the advent of Youtube, creators found a new platform where they could express horror as an artform. I think this is best exemplified in “Don’t Hug Me, I’m Scared”. They explore concepts such as time and how we all gradually reach a state of entropy. Although there is definitely a shock factor included in it, it is not at the forefront and simply a device used to contribute to it’s horror atmosphere. It was able to convey a plot to it’s viewers using (for the most part) visual clues and scenes. Some of the episodes take a break to focus on characters vital to the plot.
One of my favorite forms of horror to rise in popularity on the internet is the RPGMaker horror genre. Games like Yume Nikki paved the road for games using strange and uncomfortable situations to express an emotion to the viewer. Yume Nikki in particular is very Dada-esque; its imaginative dream worlds are nonsensical and have very brief looping music tracks to add to the unease. It has had a lasting impact on the gaming industry on the whole and has inspired fan favorites such as Undertale to arrive on the scene. Horror is a widely respected form of art that will only continue to evolve to scare the new generation in novel, ghastly ways. Boo…..